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In The Oxford Piranhas, you're the reserve goalkeeper for a men’s water polo team at Marlin College, Oxford. After a disaster of a match, your team-mates jump you and tie you up on a pool float. Can you escape before they return? A short, sweet story with 12 endings. 

Content warnings are in game. The game is an interactive fiction game which should take you about 30 minutes on a first playthrough. It was originally posted at CHYOA.com as an interactive story. 

Walkthrough and changelogs are available in-game or from my website: https://www.varlanceinteractive.com/category/games/oxford-piranhas

If you enjoy the game, please consider supporting my work on Patreon at: https://www.patreon.com/varlance

v1.0.1: Fixed HTML span error in top stats bar, if enabled.
v1.0.2: Further hotfix to HTML span error in top stats bar, if enabled.
v1.0.5+: Hotfixes.
v1.0.8: Final hotfix for now.
v1.0.9: Bugfixes.

StatusReleased
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(23 total ratings)
AuthorVarlance
GenreInteractive Fiction
Made withTwine
TagsAdult, bdsm, bondage, college, Gay, NSFW, Singleplayer, Text based, Twine, water-polo
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
LinksBlog, Patreon

Comments

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Just discovered this now. Fun little game! Would be kinda nice if it a had a sequel where we could hook up with the guys in their dorms, maybe in continuation of the different "bad endings". I really liked sexy ginger Leo, and would also love to see the threesome with Adam & his boyfriend. ❤

Thanks! I’d never rule out a rerun to these characters! But I would need to think up a new bondage scenario for a sequel… 

(+2)

Really enjoyed your game, Varlance. I appreciate the rough vibe of it and the variance of personalities of the characters you show in a very short span. Hope you keep making stuff like this!

(+1)

Thanks so much Ridley222!

(1 edit) (+1)(-1)

Mobile users: some third-party code to enable full screen mode is throwing errors. Will look into this ASAP. Please play using PC or download if you can.

iPhone + Safari: it’s particularly bad, repeated interrupting errors.

iPhone + Google Chrome: initial error but the game is playable afterwards. 

I think updating the full screen code should fix this issue…

(1 edit)

Full screen errors have been fixed. Hotfixes to v1.0.8 to address title CSS on mobile. Workaround gives reasonable results for now.

(1 edit) (+1)(-13)

Uh... why am I given the option to say I like being tied up if my character obviously wants to escape and tries to say "Fuck you" when he can't, and it's a "bad end" somehow? Like, what? That's a complete non sequitur. Don't give the player the option to say they want something if the character doesn't want it. And the ones that aren't bad ends are both me as the top? Huh? Do you think bottom=bad and top=good? That's not how things work.

(+8)

Thanks for playing, MarloweC!
I think you are reading a lot into the writing that isn't there.
And of course there are no value judgements implied in whether someone prefers to bottom or top. There are only 12 endings and I think you are putting a lot of weight on a small number of observations. 
But, your feedback is noted. I hope you enjoyed it at least a little bit. 

(2 edits) (+1)(-15)

No, I did not enjoy it at all. I was immensely disappointed. I thought I would enjoy it when I saw that I had that option, to say that I like being tied up. But it turns out the MC's personality is far too set in stone for that option to make any sense. I'd honestly be less disappointed if I simply never had the option to even try to play the character I wanted.

If the options are literally nothing more than difficulty settings, then don't include any text besides the difficulty parameters. Nothing about them can be misconstrued that way.

If none of the endings should be construed as bad, then... uh... don't call them bad endings? I thought that would be obvious.

(+5)

Thanks for your suggestions.